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David Sutton

Interactive Design and User Experience

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Game Design

Electronic Interactive Board Game

After winning Exhibitor Magazine’s 2017 Sizzle Award for our interactive booth at the annual ExhibitorLive, the premier Conference for Trade Show and Corporate Event Marketing, my group (Mirror Show Management) wanted to up the ante in 2018 with a fully interactive multiplayer game-show-in-a-booth. My experience in Game Design, UX and Product Design helped us great a truly unique gaming experience.

In addition to working on the overall design of the game and the interactive experience, I also managed the contracted development team all the way through the project to ensure the highest quality (and on-schedule) end product. The physical design consisted of three touch screen kiosks that registered players and their game pieces via RFID technology, allowing up to 3 parties to compete in a Monopoly-inspired board game with a marketing twist. The game board and scores were displayed on six foot by six foot LED/LCD displays in the center of the booth, allowing players and spectators to see the impact of everyone’s game play choices in real time.

Development work on this product was contracted through Workinman Interactive:

From Workinman:

“Our Events Team was able to put together the custom technology, build a fun and flashy game, and test it the whole system throughly in a matter of weeks.” says Workinman Producer/Project Manager Matt Conheady. “The marketing pros at MSM gave is solid content and direction and we ran with it, adding in a lot of flashy design elements and effect to make it stand out.”

Card Game Design

Here’s a link to the cards on my older website, the page you’re viewing right now is a work-in-progress.

This is a card game I made a few years ago. It started out very simple, but I ended up using it for a study I wrote as a user testing to guide iterative game design. The idea was to start with a simple game, user-test, iterate, and end up with something amazing.

Right now, the images in this link are roughs of the cards from the latest iteration that went to print. As a result, I left in the cut and bleed lines so that you can see more than what made it onto the card. I might clean the images up a bit as I revise this portfolio section. Leaving bleed lines in gives a good impression of how they’re printed, but I think it might look sloppy for an online portfolio.

Horror Western RPG Game Design

To view the headshots for some of the circular character pieces, please follow this link to the older version of my website, the page you’re viewing right now is a work-in-progress.

This is another game design project. I worked on the setting for a tabletop RPG that mashes up the “wild west” feel with a supernatural horror. This was a lot of fun for me.

The most natural setting for the game was Deadwood, South Dakota. So many legendary figures of the old west came through that town, and I have the benefit of a great HBO show to guide some of the art. The style I was going for is a mash-up of the Deadwood TV show and the art style from the video game Borderlands. What I wanted to end up with is sort of a grungy but high contrast comic feel.